But, like Katana Zero, which featured the same one-hit mechanics, the game instantly reloads you back to the start of the encounter, getting you right back into the action and axing any frustration you might feel upon death. Ghostrunner is like a hyper-fast Mirror's Edge meets 3D Katana Zero. Not sure video games get better than Ghostrunner /AL8ECOUe49 Mind you, it's not the deepest, most revealing story in the cyberpunk genre, but it's more than serviceable, which works because the focus on Ghostrunner is its gameplay. Is it consciousness? Is it a heartbeat? Can you be human if most of your body is machine? Ghostrunner tackles these questions head-on, and it delivers. The story has twists and turns, which I won't spoil here, but at its heart, it's about a person grappling with what makes them human. Ghostrunner is, as the name implies, about a ghostrunner who has been reactivated to take down an authoritarian leader in a devastated-by-capitalism cyberpunk metropolis. Nevertheless, it's a tight, seven-hour first-person samurai sword slasher that I already can't wait to replay one day (fortunately, I have the Project_Hel DLC released earlier this year to play through for now).
Sure, Ghostrunner isn't a massive, sprawling RPG with dozens of hours of content. Two days later, I had rolled credits on not just the best cyberpunk game released in 2020 but one of my favorite games of all time. Having read about its PlayStation 5 upgrades, which include a 60 FPS ray-tracing mode and a 120 FPS mode, I decided it was time to jump in. I hadn't managed to get back to Ghostrunner until this past weekend.
Still, due to work/freelance obligations, I had to shelve it to work on, ironically enough, a massive guide project for Cyberpunk 2077. I played through some of Ghostrunner when it was released in October of 2020. It shouldn't have been because a much better cyberpunk game was released less than two months before it: Ghostrunner. Whether you played the game on a beefy PC, a new-gen console, or endured through it on previous-gen hardware, there's a good chance the talk of the cyberpunk town that year for you was Cyberpunk 2077. CDPR choosing not to give reviewers codes for those consoles ahead of time on top of the way the studio opted not to really talk about last-gen versions of Cyberpunk 2077 was deceitful, dishonest, and frankly disrespectful to consumers.
#Ghostrunner price series
However, getting an Xbox Series X or a PlayStation 5 around the time Cyberpunk 2077 was released in 2020 was challenging, and many had to play CDPR's latest RPG on last-gen consoles. You probably already know the story of how that went – it was not a good game to play on last-gen consoles at all. I played it on Xbox Series X at release, and it ran fine enough that I could roll credits thinking I had just completed a fun game that I'm glad I played. However, it wasn't the massive generation-defining game CD Projekt Red (and admittedly, many of us fans) propped it up to be. And the same on the contrary, XSX is not going to have 20fps more than PS5 except, of course, there is a certain degree of "laziness" of the developer with respect to one or another version.The year 2020 was a big year for the Cyberpunk genre in video games because the hotly-anticipated (and long-in-development) Cyberpunk 2077 was finally released that year. What is seen here is light years away from what has been seen so far in any game and therefore it is necessary to be very naive to come to believe that this result has to do only with reasons of hardware / architecture differences because that would be wanting to deceive oneself and others.Īs much as an engine adapts better to the characteristics of the PS5 hardware compared to the XSX, you will not have 20fps more. I repeat, there is an irrefutable basis and it is the results of cross-platform games over 1 year. Even more so when the trend is that XSX usually wins the resolution challenge more often. Second that, even taking it seriously, we talk about benefits to achieve 8K and here that reason falls on deaf ears. First The Turist is a very minor game and a version adapted (even with engine modifications) to PS5.